Intro to Hardware Design

Time: Sunday 10:00 pm - 1:00 pm CET
Class date: 03.10.2024 or 20.04.2025
Class length: 6 weeks
Instructor: Michał Kus
Location: ON-SITE / ONLINE
Course type: LIVE SESSIONS
Limited seats: 15
$900.00
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COURSE DESCRIPTION
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STUDENT GALLERY

This class gives a solid introduction to the fundamental skills that every concept designer needs for strong hardware design. Along with fundamental skills like perspective, we will hone our skills in topics like ‘’ thinking in 3D and being able to communicate our ideas visually.’’
We will work on all the core skills that every concept artist needs in order to start designing their own vehicles and hardware for films and games. This class helps beginners and more experienced artists develop.
Classes can be taken on–site or online, from every place that makes Your learning comfortable and drives your creativity.

Michał has over ten years of professional experience as a concept designer. Kus has worked on a variety of high-profile projects, including video games and blockbuster movies. Some of his recently published work can be seen in movies like Sonic 2 and Battlefield 2042.


  • WEEK 1

    calibration of skills of the students in class

  • WEEK 2

    introduction to proportions

  • WEEK 3

    how to tackle hardware designs in perspective

  • WEEK 4

    dynamic sketching

  • WEEK 5

    visual library for hardware design

  • WEEK 6

    introduction to hardware design levels

  • Week 1 - calibration of skills of the students in class. Introduction to an array of topics to see how well students handle what they already know.

    Week 2 - introduction to proportions and how to tackle them from perspective. Guidance on effective form digestion and how to work with the proportions of a given vehicle.

    Week 3 - further development on how to tackle hardware designs in perspective. How to understand proportions and shapes. How to draw objects from multiple angles. How shapes get impacted by different perspective views.

    Week 4 - developing the awareness of how hardware design develops through cultures and different time settings. Covering drawing techniques and dynamic sketching.

    Week 5 - how to develop your visual library for hardware design specifically.

    Week 6 - introduction to how hardware and vehicle designs work on different levels.

    *Please note. Even though we adhere to a week-by-week structure for our class program, the course’s structure is subject to modification in order to calibrate and optimize the class to the students’ needs. This is to always actively work on the best possible knowledge channeling for our students. 

  • - The unique opportunity to learn from the mistakes of your veteran instructor which took years to realize. Students get a serious head-start because of this.
    - Art Guidance and unique opportunity to witness live demos in the making by an industry professional, Michał Kus.
    - Understanding perspective and thinking in 3D.
    - Drawing and studying in perspective, understanding proportions and forms by training how to draw shapes.
    - Developing your visual library.
    - Understanding the relationship between functional design and aesthetic design for hardware and vehicles.
    - Perception of design flow & language.

  • Dedication and passion about concept design and illustration,
    Equipment – laptop or tablet and Photoshop or some other 2d graphics program (and knowledge how to use it),
    Motivation, discipline to fulfill homework,
    Ability to speak and understand classes in English.

 

Focal Point School
Rajska 6
80-850 Gdańsk
Poland

VMS
our streaming platform

ONLINE

ON-SITE

$900.00
Start date:
Quantity:
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