Intro to Environment Design

Time: Saturday 10:00 am - 1:00 pm CET
Class date: 02.11.2024 or 19.04.2025
Class length: 6 weeks
Instructor: Darek Zabrocki
Location: ON-SITE / ONLINE
Course type: LIVE SESSIONS
Limited seats: 15
$900.00
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COURSE DESCRIPTION
LOCATION
SCHEDULE
STUDENT GALLERY

This class is a great entry for artists who want to design environments. A strong foundation on how environments are created with a strong emphasis on "Architecture" You will be going through studies preparing and shaping your skills in order to start designing for films and games.
Classes can be taken on–site or online, from every place that makes your learning comfortable and drives your creativity.

Darek has over ten years of professional experience as a concept designer. He’s worked on many significant film and game industry projects for clients like Disney, Netflix, Sony, and EA. Some franchises he contributed to include Planet of the Apes, Love Death +Robots, Assassin’s Creed, Call of Duty, Sonic, and many more.


  • WEEK 1

    calibration of skills of the students in class

  • WEEK 2

    how to tackle architectural structures in perspective

  • WEEK 3

    understanding real-world architecture

  • WEEK 4

    history of architectural design

  • WEEK 5

    visual library for environment design

  • WEEK 6

    introduction to environment design levels

  • Week 1 - calibration of skills of the students in class. Introduction to an array of topics to see how well students handle what they already know. 

    Week 2 - introduction on how to tackle architectural structures in perspective. How to work with proportions faithfully to the source material.

    Week 3 - further development of how to tackle architecture. Studying design styles and how they can be implemented in an environment. Understanding real-world architecture. 

    Week 4 - Develop an awareness of how architectural design develops through cultures and different time settings. 

    Week 5 - how to develop your visual library for environment design specifically. 

    Week 6 -  introduction to how environment designs work on different levels. Example: prop placements through environments and/or around structures. How to tackle design on a macro level and work with whole environment layouts. 

    *Please note. Even though we adhere to a week-by-week structure for our class program, the course’s structure is subject to modification in order to calibrate and optimize the class to the students’ needs. This is to always actively work on the best possible knowledge channeling for our students. 

  • - This is a unique opportunity to learn from the mistakes of your veteran instructor, which took years to realize. Students get a serious head-start because of this.
    - Art Guidance and unique opportunity to witness live demos in making by industry professional Darek Zabrocki.
    - Understanding the importance of composition.
    - Developing your shape language and introducing students to how design flow works in environments.
    - Learning and understanding the architectural styles.
    - Perspective and directing the viewers to elements of interest at focal points in a drawing.
    - Learning to represent different materials using lines.
    - Designing with a variety of approaches.

  • Dedication and passion about concept design and illustration,
    Equipment – laptop or tablet and Photoshop or some other 2d graphics program (and knowledge how to use it),
    Motivation, discipline to fulfill homework,
    Ability to speak and understand classes in English.

 

Focal Point School
Rajska 6
80-850 Gdańsk
Poland

VMS
our streaming platform

ONLINE

ON-SITE

$900.00
Start date:
Quantity:
SIGN UP