SciFi Interior Design in Blender
Time: | Each Thursday 8:00 am - 11:00 am CET |
First class date: | 14.11.2024 |
Class length: | 4 weeks |
Instructor: | Nick Stath |
Location: | ONLINE / ON-SITE |
Course type: | LIVE SESSIONS |
Limited seats: | 15 |
Course description
This extensive 4-weeks long course will focus on creating a ‘Sci-Fi Interior’ in Blender, emulating the process of how an interior concept is created on a large scale production from start to finish. We will approach this design with an architect's mindset, thinking about the interior spatially, proportionally and functionally whilst responding to a brief. The aim for the workshop is to go beyond the 2D frame to create a resolved 3D interior space that can assist a production team, and thus making your role on a project invaluable.
Teacher
Nick Stath is an Australian Concept Designer working in the Film and Entertainment Industry.
Since 2016, Nick has provided Architectural Concept Design services for clients such as 20th Century Studios, Disney, Netflix, Amazon Studios, BLUR, Goodbye Kansas, Archetype Entertainment, and Epic Games. Key contributions include designs for Alien: Romulus, Love Death + Robots, Secret Level and Exodus.
Prior to his career in the entertainment industry Nick worked in architectural practice for over six years.
Week to week - Course schedule
-
PHASE 1
Brief, references, sketching & planning your project. Demonstrating a bulletproof method that helps you become more efficient in starting a project.
-
PHASE 2
3D Sketching. Break hesitancy by using 3D software to block out initial design ideas and use simple paintover techniques to present them to a high standard for a client presentation.
-
PHASE 3
Refining the Design. Incorporate client feedback and work up a 3D model to produce a resolved interior concept for client approval.
-
PHASE 4
Final Concept. Refinement of the 3D model that allows us to produce multiple high-quality concepts that would be included in a Director/Producer lookbook.